| The first excerpt represents the past or something you must release, and is drawn from Westward Ho! by Charles Kingsley: speaking to no one, but evidently determined to follow them to the
world's end.
They soon left the highroad; and for several days held on
downwards, hewing their path slowly and painfully through the thick
underwood. On the evening of the fourth day, they had reached the
margin of a river, at a point where it seemed broad and still
enough for navigation. For those three days they had not seen a
trace of human beings, and the spot seemed lonely enough for them
to encamp without fear of discovery, and begin the making of their
canoes. They began to spread themselves along the stream, in
search of the soft-wooded trees proper for their purpose; but
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The second excerpt represents the present or the deciding factor of the moment, and is drawn from Macbeth by William Shakespeare: To catch the neerest way. Thou would'st be great,
Art not without Ambition, but without
The illnesse should attend it. What thou would'st highly,
That would'st thou holily: would'st not play false,
And yet would'st wrongly winne.
Thould'st haue, great Glamys, that which cryes,
Thus thou must doe, if thou haue it;
And that which rather thou do'st feare to doe,
Then wishest should be vndone. High thee hither,
That I may powre my Spirits in thine Eare,
And chastise with the valour of my Tongue
 Macbeth |
The third excerpt represents the future or something you must embrace, and is drawn from The Chessmen of Mars by Edgar Rice Burroughs: The sympathies of the spectators were all with Gahan now. If he
lost, the game would be declared a draw, nor do they think better
of drawn games upon Barsoom than do Earth men. If he won, it
would doubtless mean a duel between the two Chiefs, a development
for which they all were hoping. The game already bade fair to be
a short one and it would be an angry crowd should it be decided a
draw with only two men slain. There were great, historic games on
record where of the forty pieces on the field when the game
opened only three survived--the two Princesses and the victorious
Chief.
They blamed U-Dor, though in fact he was well within his rights
 The Chessmen of Mars |