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Today's Stichomancy for Jay Leno

The first excerpt represents the past or something you must release, and is drawn from Pierrette by Honore de Balzac:

colonel's game.

She usually affected to treat Pierrette well before company. This deception irritated the honest Breton girl, and made her despise her cousin. She took her embroidery, but as she drew her stitches she still watched Gouraud's play. Gouraud behaved as if he did not know the girl was near him. Sylvie noticed this apparent indifference and thought it extremely suspicious. Presently she undertook a /grande misere/ in hearts, the pool being full of counters, besides containing twenty-seven sous. The rest of the company had now arrived; among them the deputy-judge Desfondrilles, who for the last two months had abandoned the Tiphaine party and connected himself more or less with

The second excerpt represents the present or the deciding factor of the moment, and is drawn from The Art of War by Sun Tzu:

moreover disturb the harmony and create a breach between the sovereign and his ministers." The necessity for extreme caution, however, in dealing with "inward spies," appears from an historical incident related by Ho Shih: "Lo Shang, Governor of I-Chou, sent his general Wei Po to attack the rebel Li Hsiung of Shu in his stronghold at P`i. After each side had experienced a number of victories and defeats, Li Hsiung had recourse to the services of a certain P`o-t`ai, a native of Wu-tu. He began to have him whipped until the blood came, and then sent him off to Lo Shang, whom he was to delude by offering to cooperate with him from inside the city, and to give a fire signal at the right


The Art of War
The third excerpt represents the future or something you must embrace, and is drawn from On Horsemanship by Xenophon:

could be better, where the country suits and there are wild animals, than to practise horsemanship in combination with the chase. But when these resources fail, a good exercise may be supplied in the combined efforts of two horsemen.[9] One of them will play the part of fugitive, retreating helter-skelter over every sort of ground, with lance reversed and plying the butt end. The other pursues, with buttons on his javelins and his lance similarly handled.[10] Whenever he comes within javelin range he lets fly at the retreating foeman with his blunted missiles; or whenever within spear thrust he deals the overtaken combatant a blow. In coming to close quarters, it is a good plan first to drag the foeman towards oneself, and then on a


On Horsemanship