| The first excerpt represents the past or something you must release, and is drawn from Pierrette by Honore de Balzac: colonel's game.
She usually affected to treat Pierrette well before company. This
deception irritated the honest Breton girl, and made her despise her
cousin. She took her embroidery, but as she drew her stitches she
still watched Gouraud's play. Gouraud behaved as if he did not know
the girl was near him. Sylvie noticed this apparent indifference and
thought it extremely suspicious. Presently she undertook a /grande
misere/ in hearts, the pool being full of counters, besides containing
twenty-seven sous. The rest of the company had now arrived; among them
the deputy-judge Desfondrilles, who for the last two months had
abandoned the Tiphaine party and connected himself more or less with
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The second excerpt represents the present or the deciding factor of the moment, and is drawn from The Art of War by Sun Tzu: moreover disturb the harmony and create a breach between the
sovereign and his ministers." The necessity for extreme caution,
however, in dealing with "inward spies," appears from an
historical incident related by Ho Shih: "Lo Shang, Governor of
I-Chou, sent his general Wei Po to attack the rebel Li Hsiung of
Shu in his stronghold at P`i. After each side had experienced a
number of victories and defeats, Li Hsiung had recourse to the
services of a certain P`o-t`ai, a native of Wu-tu. He began to
have him whipped until the blood came, and then sent him off to
Lo Shang, whom he was to delude by offering to cooperate with him
from inside the city, and to give a fire signal at the right
 The Art of War |
The third excerpt represents the future or something you must embrace, and is drawn from On Horsemanship by Xenophon: could be better, where the country suits and there are wild animals,
than to practise horsemanship in combination with the chase. But when
these resources fail, a good exercise may be supplied in the combined
efforts of two horsemen.[9] One of them will play the part of
fugitive, retreating helter-skelter over every sort of ground, with
lance reversed and plying the butt end. The other pursues, with
buttons on his javelins and his lance similarly handled.[10] Whenever
he comes within javelin range he lets fly at the retreating foeman
with his blunted missiles; or whenever within spear thrust he deals
the overtaken combatant a blow. In coming to close quarters, it is a
good plan first to drag the foeman towards oneself, and then on a
 On Horsemanship |